hitOnShip(int, int) |  | 0% |  | 0% | 12 | 12 | 6 | 6 | 1 | 1 |
scrapShip(Object) |  | 0% |  | 0% | 4 | 4 | 4 | 4 | 1 | 1 |
isValid() |   | 42% |   | 26% | 40 | 41 | 0 | 8 | 0 | 1 |
getDefeated() |  | 0% |  | 0% | 9 | 9 | 3 | 3 | 1 | 1 |
attack(Coords2d, Object) |   | 67% |   | 50% | 6 | 7 | 0 | 7 | 0 | 1 |
energy(int) |  | 0% |  | 0% | 6 | 6 | 2 | 2 | 1 | 1 |
distanceToTarget(int, Coords2d) |   | 34% |   | 50% | 1 | 2 | 1 | 6 | 0 | 1 |
positionInSector(Object, Object) |   | 77% |   | 66% | 4 | 7 | 0 | 9 | 0 | 1 |
setNumKlingonBatCrInQuad(int) |   | 65% |   | 46% | 14 | 17 | 0 | 6 | 0 | 1 |
removeShip(Object) |  | 0% |  | 0% | 7 | 7 | 3 | 3 | 1 | 1 |
launchIntoStar(Object) |  | 0% |  | 0% | 2 | 2 | 2 | 2 | 1 | 1 |
regroup() |  | 0% |  | 0% | 3 | 3 | 3 | 3 | 1 | 1 |
energyHittingTarget(float, float) |   | 76% |   | 46% | 13 | 14 | 0 | 5 | 0 | 1 |
isShipAt(Object) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
canAttack() |   | 41% |   | 41% | 5 | 7 | 0 | 2 | 0 | 1 |
setNumKlingonBatCrTotal(Object) |   | 88% |   | 50% | 3 | 4 | 0 | 2 | 0 | 1 |
shipExists(int) |   | 68% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
setNumKlingonBatCrRemain(int) |   | 92% |   | 70% | 3 | 6 | 0 | 2 | 0 | 1 |
toString() |  | 98% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
EnemyFleet() |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
resetQuadrant() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
static {...} |  | 100% | | n/a | 0 | 1 | 0 | 0 | 0 | 1 |