hitOnShip(int, int) | | 0% | | 0% | 12 | 12 | 6 | 6 | 1 | 1 |
scrapShip(Object) | | 0% | | 0% | 4 | 4 | 4 | 4 | 1 | 1 |
isValid() | | 42% | | 26% | 40 | 41 | 0 | 8 | 0 | 1 |
getDefeated() | | 0% | | 0% | 9 | 9 | 3 | 3 | 1 | 1 |
attack(Coords2d, Object) | | 67% | | 50% | 6 | 7 | 0 | 7 | 0 | 1 |
energy(int) | | 0% | | 0% | 6 | 6 | 2 | 2 | 1 | 1 |
distanceToTarget(int, Coords2d) | | 34% | | 50% | 1 | 2 | 1 | 6 | 0 | 1 |
positionInSector(Object, Object) | | 77% | | 66% | 4 | 7 | 0 | 9 | 0 | 1 |
setNumKlingonBatCrInQuad(int) | | 65% | | 46% | 14 | 17 | 0 | 6 | 0 | 1 |
removeShip(Object) | | 0% | | 0% | 7 | 7 | 3 | 3 | 1 | 1 |
launchIntoStar(Object) | | 0% | | 0% | 2 | 2 | 2 | 2 | 1 | 1 |
regroup() | | 0% | | 0% | 3 | 3 | 3 | 3 | 1 | 1 |
energyHittingTarget(float, float) | | 76% | | 46% | 13 | 14 | 0 | 5 | 0 | 1 |
isShipAt(Object) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
canAttack() | | 41% | | 41% | 5 | 7 | 0 | 2 | 0 | 1 |
setNumKlingonBatCrTotal(Object) | | 88% | | 50% | 3 | 4 | 0 | 2 | 0 | 1 |
shipExists(int) | | 68% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
setNumKlingonBatCrRemain(int) | | 92% | | 70% | 3 | 6 | 0 | 2 | 0 | 1 |
toString() | | 98% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
EnemyFleet() | | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
resetQuadrant() | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
static {...} | | 100% | | n/a | 0 | 1 | 0 | 0 | 0 | 1 |