setNonBattleCondition(Object) |   | 21% |   | 35% | 12 | 15 | 0 | 8 | 0 | 1 |
energyReducedByPhaserUse(int) |  | 0% |  | 0% | 7 | 7 | 3 | 3 | 1 | 1 |
shortRangeScan(Galaxy) |   | 71% |   | 45% | 9 | 12 | 0 | 9 | 0 | 1 |
battleStations(Object) |   | 32% |   | 50% | 2 | 3 | 0 | 3 | 0 | 1 |
deadInSpace() |   | 42% |   | 50% | 6 | 9 | 0 | 3 | 0 | 1 |
useEnergyForMove(int) |   | 47% |   | 33% | 6 | 7 | 0 | 3 | 0 | 1 |
energyReducedByEnemyAttack(int) |   | 47% |   | 33% | 6 | 7 | 0 | 3 | 0 | 1 |
move(ShipVector) |   | 64% |   | 37% | 4 | 5 | 0 | 4 | 0 | 1 |
setCondition(Object) |   | 63% |   | 50% | 2 | 3 | 0 | 4 | 0 | 1 |
logFuelReduction() |   | 42% |   | 40% | 4 | 6 | 0 | 3 | 0 | 1 |
isEnergyValid() |   | 40% |   | 29% | 12 | 13 | 0 | 2 | 0 | 1 |
isArmouryValid() |   | 40% |   | 29% | 12 | 13 | 0 | 2 | 0 | 1 |
inQuadrant(Object, Object) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
hitFromEnemy(Object) |   | 86% |   | 66% | 2 | 4 | 0 | 3 | 0 | 1 |
isValid() |   | 78% |   | 58% | 5 | 7 | 0 | 1 | 0 | 1 |
insideGalaxy(Object, Object) |   | 79% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
isConditionValid() |   | 57% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
isProtectedByStarBase() |   | 43% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toString() |  | 98% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
attemptDocking(Object) |  | 97% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
FederationShip() |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
scanAdjacentQuadrants(Object) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
static {...} |  | 100% | | n/a | 0 | 1 | 0 | 0 | 0 | 1 |