setNonBattleCondition(Object) | | 21% | | 35% | 12 | 15 | 0 | 8 | 0 | 1 |
energyReducedByPhaserUse(int) | | 0% | | 0% | 7 | 7 | 3 | 3 | 1 | 1 |
shortRangeScan(Galaxy) | | 71% | | 45% | 9 | 12 | 0 | 9 | 0 | 1 |
battleStations(Object) | | 32% | | 50% | 2 | 3 | 0 | 3 | 0 | 1 |
deadInSpace() | | 42% | | 50% | 6 | 9 | 0 | 3 | 0 | 1 |
useEnergyForMove(int) | | 47% | | 33% | 6 | 7 | 0 | 3 | 0 | 1 |
energyReducedByEnemyAttack(int) | | 47% | | 33% | 6 | 7 | 0 | 3 | 0 | 1 |
move(ShipVector) | | 64% | | 37% | 4 | 5 | 0 | 4 | 0 | 1 |
setCondition(Object) | | 63% | | 50% | 2 | 3 | 0 | 4 | 0 | 1 |
logFuelReduction() | | 42% | | 40% | 4 | 6 | 0 | 3 | 0 | 1 |
isEnergyValid() | | 40% | | 29% | 12 | 13 | 0 | 2 | 0 | 1 |
isArmouryValid() | | 40% | | 29% | 12 | 13 | 0 | 2 | 0 | 1 |
inQuadrant(Object, Object) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
hitFromEnemy(Object) | | 86% | | 66% | 2 | 4 | 0 | 3 | 0 | 1 |
isValid() | | 78% | | 58% | 5 | 7 | 0 | 1 | 0 | 1 |
insideGalaxy(Object, Object) | | 79% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
isConditionValid() | | 57% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
isProtectedByStarBase() | | 43% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toString() | | 98% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
attemptDocking(Object) | | 97% | | n/a | 0 | 1 | 0 | 6 | 0 | 1 |
FederationShip() | | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
scanAdjacentQuadrants(Object) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
static {...} | | 100% | | n/a | 0 | 1 | 0 | 0 | 0 | 1 |