positionStars() | | 24% | | 39% | 12 | 15 | 0 | 7 | 0 | 1 |
setCourse() | | 31% | | 37% | 15 | 17 | 6 | 21 | 0 | 1 |
firePhasers() | | 0% | | 0% | 13 | 13 | 10 | 10 | 1 | 1 |
distributeKlingons() | | 0% | | 0% | 5 | 5 | 8 | 8 | 1 | 1 |
positionEnemy() | | 48% | | 46% | 14 | 16 | 0 | 14 | 0 | 1 |
repopulateSector(Object) | | 0% | | 0% | 8 | 8 | 7 | 7 | 1 | 1 |
positionBases() | | 27% | | 41% | 10 | 13 | 0 | 6 | 0 | 1 |
updateNumEnemyShipsInQuad() | | 0% | | 0% | 4 | 4 | 2 | 2 | 1 | 1 |
fireTorpedo() | | 0% | | 0% | 9 | 9 | 5 | 5 | 1 | 1 |
victoryDance() | | 0% | | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
deviceStatusLottery() | | 0% | | 0% | 7 | 7 | 5 | 5 | 1 | 1 |
spaceStorm() | | 60% | | 50% | 3 | 4 | 0 | 7 | 0 | 1 |
getShipCourse() | | 55% | | 33% | 6 | 7 | 1 | 13 | 0 | 1 |
positionShipInQuadrant() | | 68% | | 50% | 4 | 5 | 0 | 7 | 0 | 1 |
reportEntPosition() | | 0% | | 0% | 5 | 5 | 2 | 2 | 1 | 1 |
updateQuadrantAfterSkirmish() | | 0% | | 0% | 5 | 5 | 4 | 4 | 1 | 1 |
klingonAttack() | | 26% | | 33% | 6 | 7 | 1 | 4 | 0 | 1 |
numStarsInQuad() | | 46% | | 50% | 3 | 4 | 0 | 2 | 0 | 1 |
shipDestroyed() | | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
numBasesInQuad() | | 48% | | 50% | 3 | 4 | 0 | 2 | 0 | 1 |
blockedAtSector(Object, Object) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
setupQuadrant() | | 0% | | 0% | 5 | 5 | 4 | 4 | 1 | 1 |
positionGamePieces() | | 41% | | 50% | 7 | 8 | 0 | 5 | 0 | 1 |
logFmtCoords(Object, Object) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
setupGalaxy() | | 0% | | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
gameContinues() | | 24% | | 22% | 11 | 12 | 0 | 2 | 0 | 1 |
setupGame() | | 0% | | 0% | 2 | 2 | 2 | 2 | 1 | 1 |
attackReporter(Object, Object) | | 0% | | 0% | 2 | 2 | 2 | 2 | 1 | 1 |
setEntStartPosition() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
tooFastForDamagedEngine(ShipVector) | | 52% | | 66% | 2 | 4 | 0 | 2 | 0 | 1 |
Trek(Object) | | 89% | | 25% | 2 | 3 | 1 | 18 | 0 | 1 |
gameLost() | | 0% | | 0% | 3 | 3 | 1 | 1 | 1 | 1 |
attackFleetWithPhasers(int) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
rating() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
rand1to9() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
dumpGalaxy() | | 0% | | 0% | 3 | 3 | 2 | 2 | 1 | 1 |
enemyAttacksBeforeShipCanMove() | | 32% | | 16% | 3 | 4 | 1 | 3 | 0 | 1 |
sectorIsOccupied(int, int) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
startGame() | | 0% | | 0% | 3 | 3 | 2 | 2 | 1 | 1 |
reportDamage() | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
longRangeScan() | | 87% | | 66% | 2 | 4 | 0 | 6 | 0 | 1 |
showCondition() | | 55% | | 50% | 2 | 3 | 0 | 2 | 0 | 1 |
isValid() | | 79% | | 75% | 2 | 5 | 0 | 1 | 0 | 1 |
gameWon() | | 52% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
btnText(String) | | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getCourse() | | 80% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
displayableCondition() | | 94% | | 50% | 1 | 2 | 0 | 2 | 0 | 1 |
numEnemyShipsInQuad() | | 92% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getEntQuadX() | | 85% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getEntSectX() | | 85% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getEntQuadY() | | 85% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getEntSectY() | | 85% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toString() | | 98% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
longRangeScanRow(int) | | 96% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
currentQuadrant() | | 95% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
randomDeviceRepair() | | 100% | | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
msgBox(Object, boolean) | | 100% | | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
localMsg(String, Object[]) | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setEntQuadX(int) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
setEntSectX(int) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
setEntQuadY(int) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
setEntSectY(int) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
static {...} | | 100% | | n/a | 0 | 1 | 0 | 0 | 0 | 1 |
damageRepair() | | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
localMsg(String) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
shortRangeScan() | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |