positionStars() |   | 24% |   | 39% | 12 | 15 | 0 | 7 | 0 | 1 |
setCourse() |   | 31% |   | 37% | 15 | 17 | 6 | 21 | 0 | 1 |
firePhasers() |  | 0% |  | 0% | 13 | 13 | 10 | 10 | 1 | 1 |
distributeKlingons() |  | 0% |  | 0% | 5 | 5 | 8 | 8 | 1 | 1 |
positionEnemy() |   | 48% |   | 46% | 14 | 16 | 0 | 14 | 0 | 1 |
repopulateSector(Object) |  | 0% |  | 0% | 8 | 8 | 7 | 7 | 1 | 1 |
positionBases() |   | 27% |   | 41% | 10 | 13 | 0 | 6 | 0 | 1 |
updateNumEnemyShipsInQuad() |  | 0% |  | 0% | 4 | 4 | 2 | 2 | 1 | 1 |
fireTorpedo() |  | 0% |  | 0% | 9 | 9 | 5 | 5 | 1 | 1 |
victoryDance() |  | 0% |  | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
deviceStatusLottery() |  | 0% |  | 0% | 7 | 7 | 5 | 5 | 1 | 1 |
spaceStorm() |   | 60% |   | 50% | 3 | 4 | 0 | 7 | 0 | 1 |
getShipCourse() |   | 55% |   | 33% | 6 | 7 | 1 | 13 | 0 | 1 |
positionShipInQuadrant() |   | 68% |   | 50% | 4 | 5 | 0 | 7 | 0 | 1 |
reportEntPosition() |  | 0% |  | 0% | 5 | 5 | 2 | 2 | 1 | 1 |
updateQuadrantAfterSkirmish() |  | 0% |  | 0% | 5 | 5 | 4 | 4 | 1 | 1 |
klingonAttack() |   | 26% |   | 33% | 6 | 7 | 1 | 4 | 0 | 1 |
numStarsInQuad() |   | 46% |   | 50% | 3 | 4 | 0 | 2 | 0 | 1 |
shipDestroyed() |  | 0% | | n/a | 1 | 1 | 4 | 4 | 1 | 1 |
numBasesInQuad() |   | 48% |   | 50% | 3 | 4 | 0 | 2 | 0 | 1 |
blockedAtSector(Object, Object) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
setupQuadrant() |  | 0% |  | 0% | 5 | 5 | 4 | 4 | 1 | 1 |
positionGamePieces() |   | 41% |   | 50% | 7 | 8 | 0 | 5 | 0 | 1 |
logFmtCoords(Object, Object) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
setupGalaxy() |  | 0% |  | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
gameContinues() |   | 24% |   | 22% | 11 | 12 | 0 | 2 | 0 | 1 |
setupGame() |  | 0% |  | 0% | 2 | 2 | 2 | 2 | 1 | 1 |
attackReporter(Object, Object) |  | 0% |  | 0% | 2 | 2 | 2 | 2 | 1 | 1 |
setEntStartPosition() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
tooFastForDamagedEngine(ShipVector) |   | 52% |   | 66% | 2 | 4 | 0 | 2 | 0 | 1 |
Trek(Object) |   | 89% |   | 25% | 2 | 3 | 1 | 18 | 0 | 1 |
gameLost() |  | 0% |  | 0% | 3 | 3 | 1 | 1 | 1 | 1 |
attackFleetWithPhasers(int) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
rating() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
rand1to9() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
dumpGalaxy() |  | 0% |  | 0% | 3 | 3 | 2 | 2 | 1 | 1 |
enemyAttacksBeforeShipCanMove() |   | 32% |   | 16% | 3 | 4 | 1 | 3 | 0 | 1 |
sectorIsOccupied(int, int) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
startGame() |  | 0% |  | 0% | 3 | 3 | 2 | 2 | 1 | 1 |
reportDamage() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
longRangeScan() |   | 87% |   | 66% | 2 | 4 | 0 | 6 | 0 | 1 |
showCondition() |   | 55% |   | 50% | 2 | 3 | 0 | 2 | 0 | 1 |
isValid() |   | 79% |   | 75% | 2 | 5 | 0 | 1 | 0 | 1 |
gameWon() |   | 52% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
btnText(String) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
getCourse() |   | 80% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
displayableCondition() |  | 94% |   | 50% | 1 | 2 | 0 | 2 | 0 | 1 |
numEnemyShipsInQuad() |  | 92% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getEntQuadX() |  | 85% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getEntSectX() |  | 85% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getEntQuadY() |  | 85% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getEntSectY() |  | 85% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toString() |  | 98% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
longRangeScanRow(int) |  | 96% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
currentQuadrant() |  | 95% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
randomDeviceRepair() |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
msgBox(Object, boolean) |  | 100% |  | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
localMsg(String, Object[]) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
setEntQuadX(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
setEntSectX(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
setEntQuadY(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
setEntSectY(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
static {...} |  | 100% | | n/a | 0 | 1 | 0 | 0 | 0 | 1 |
damageRepair() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
localMsg(String) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
shortRangeScan() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |