Developer's Diary
Software development, with Terry Ebdon
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Energy use should be easier to determine from the log. With the log at level debug and using a filter of (fire)|(energy)|(unit)
, with the Atom language-log package, I can see course changes correctly modifying energy levels, but changes due to damage / enemy-fire are less obvious.
Logged as enhancement issue #8.
Currently the player's ship will never have its energy reduced due to a hit from an enemy attack. See also enhancement issue #8. The problem is apparently due to Battle.phaserAttackFleet()
passing an empty fleetAttackReporter
closure to enemyFleet.attack()
See this line in Battle.groovy.
Logged as issue #9.
23-FEB-2019 👈 Top of page 👉 25-FEB-2019
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